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            <tr><td class="diff_next"><a href="#difflib_chg_to248__0">f</a></td><td class="diff_header" id="from248_1">1</td><td nowrap="nowrap">{</td><td class="diff_next"><a href="#difflib_chg_to248__0">f</a></td><td class="diff_header" id="to248_1">1</td><td nowrap="nowrap">{</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_2">2</td><td nowrap="nowrap">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;tips:[</td><td class="diff_next"></td><td class="diff_header" id="to248_2">2</td><td nowrap="nowrap">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;tips:[</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_3">3</td><td nowrap="nowrap">{"freq":0,&nbsp;"tip":"You&nbsp;can&nbsp;change&nbsp;the&nbsp;frequency&nbsp;of&nbsp;tips&nbsp;by&nbsp;adding&nbsp;a&nbsp;json&nbsp;object&nbsp;instead&nbsp;of&nbsp;a&nbsp;string,&nbsp;like&nbsp;so.&nbsp;For&nbsp;example,&nbsp;this&nbsp;tip&nbsp;has&nbsp;a&nbsp;frequency&nbsp;of&nbsp;0&nbsp;and&nbsp;will&nbsp;never&nbsp;show&nbsp;up.&nbsp;The&nbsp;default&nbsp;freq&nbsp;value&nbsp;is&nbsp;1."},</td><td class="diff_next"></td><td class="diff_header" id="to248_3">3</td><td nowrap="nowrap">{"freq":0,&nbsp;"tip":"You&nbsp;can&nbsp;change&nbsp;the&nbsp;frequency&nbsp;of&nbsp;tips&nbsp;by&nbsp;adding&nbsp;a&nbsp;json&nbsp;object&nbsp;instead&nbsp;of&nbsp;a&nbsp;string,&nbsp;like&nbsp;so.&nbsp;For&nbsp;example,&nbsp;this&nbsp;tip&nbsp;has&nbsp;a&nbsp;frequency&nbsp;of&nbsp;0&nbsp;and&nbsp;will&nbsp;never&nbsp;show&nbsp;up.&nbsp;The&nbsp;default&nbsp;freq&nbsp;value&nbsp;is&nbsp;1."},</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_4">4</td><td nowrap="nowrap">"Lower&nbsp;your&nbsp;shields&nbsp;to&nbsp;dissipate&nbsp;\"hard\"&nbsp;flux&nbsp;generated&nbsp;by&nbsp;taking&nbsp;shield&nbsp;damage.",</td><td class="diff_next"></td><td class="diff_header" id="to248_4">4</td><td nowrap="nowrap">"Lower&nbsp;your&nbsp;shields&nbsp;to&nbsp;dissipate&nbsp;\"hard\"&nbsp;flux&nbsp;generated&nbsp;by&nbsp;taking&nbsp;shield&nbsp;damage.",</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to248__0"></td><td class="diff_header" id="from248_5">5</td><td nowrap="nowrap">"Shields&nbsp;and&nbsp;weapons&nbsp;both&nbsp;generate&nbsp;flux,&nbsp;so&nbsp;lowering&nbsp;your&nbsp;shields&nbsp;to&nbsp;take&nbsp;some&nbsp;hits&nbsp;on&nbsp;hull&nbsp;and&nbsp;armor&nbsp;will&nbsp;increase&nbsp;your&nbsp;sustained&nbsp;firepower.&nbsp;This&nbsp;can&nbsp;be&nbsp;vital,&nbsp;especially&nbsp;for&nbsp;heavily&nbsp;armored&nbsp;ships.",&nbsp;</td><td class="diff_next"></td><td class="diff_header" id="to248_5">5</td><td nowrap="nowrap">"Shields&nbsp;and&nbsp;weapons&nbsp;both&nbsp;generate&nbsp;flux,&nbsp;so&nbsp;lowering&nbsp;your&nbsp;shields&nbsp;to&nbsp;take&nbsp;some&nbsp;hits&nbsp;on&nbsp;hull&nbsp;and&nbsp;armor&nbsp;will&nbsp;increase&nbsp;your&nbsp;sustained&nbsp;firepower.&nbsp;This&nbsp;can&nbsp;be&nbsp;vital,&nbsp;especially&nbsp;for&nbsp;heavily&nbsp;armored&nbsp;ships.",&nbsp;</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_6">6</td><td nowrap="nowrap">"Beam&nbsp;weapon&nbsp;damage&nbsp;to&nbsp;shields&nbsp;generates&nbsp;\"soft\"&nbsp;flux&nbsp;that&nbsp;can&nbsp;be&nbsp;dissipated&nbsp;without&nbsp;dropping&nbsp;shields",</td><td class="diff_next"></td><td class="diff_header" id="to248_6">6</td><td nowrap="nowrap">"Beam&nbsp;weapon&nbsp;damage&nbsp;to&nbsp;shields&nbsp;generates&nbsp;\"soft\"&nbsp;flux&nbsp;that&nbsp;can&nbsp;be&nbsp;dissipated&nbsp;without&nbsp;dropping&nbsp;shields",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_7">7</td><td nowrap="nowrap">"Press&nbsp;TAB&nbsp;to&nbsp;toggle&nbsp;the&nbsp;command&nbsp;UI.&nbsp;Use&nbsp;the&nbsp;command&nbsp;UI&nbsp;to&nbsp;give&nbsp;orders&nbsp;to&nbsp;your&nbsp;fleet.",</td><td class="diff_next"></td><td class="diff_header" id="to248_7">7</td><td nowrap="nowrap">"Press&nbsp;TAB&nbsp;to&nbsp;toggle&nbsp;the&nbsp;command&nbsp;UI.&nbsp;Use&nbsp;the&nbsp;command&nbsp;UI&nbsp;to&nbsp;give&nbsp;orders&nbsp;to&nbsp;your&nbsp;fleet.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_8">8</td><td nowrap="nowrap">"Ordering&nbsp;one&nbsp;ship&nbsp;to&nbsp;escort&nbsp;another&nbsp;limits&nbsp;the&nbsp;escort's&nbsp;mobility.&nbsp;Use&nbsp;the&nbsp;command&nbsp;with&nbsp;caution.",</td><td class="diff_next"></td><td class="diff_header" id="to248_8">8</td><td nowrap="nowrap">"Ordering&nbsp;one&nbsp;ship&nbsp;to&nbsp;escort&nbsp;another&nbsp;limits&nbsp;the&nbsp;escort's&nbsp;mobility.&nbsp;Use&nbsp;the&nbsp;command&nbsp;with&nbsp;caution.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_9">9</td><td nowrap="nowrap">"If&nbsp;your&nbsp;shields&nbsp;take&nbsp;too&nbsp;much&nbsp;damage,&nbsp;the&nbsp;ship&nbsp;will&nbsp;overload&nbsp;and&nbsp;weapons&nbsp;and&nbsp;shields&nbsp;will&nbsp;be&nbsp;disabled&nbsp;for&nbsp;a&nbsp;few&nbsp;seconds.",</td><td class="diff_next"></td><td class="diff_header" id="to248_9">9</td><td nowrap="nowrap">"If&nbsp;your&nbsp;shields&nbsp;take&nbsp;too&nbsp;much&nbsp;damage,&nbsp;the&nbsp;ship&nbsp;will&nbsp;overload&nbsp;and&nbsp;weapons&nbsp;and&nbsp;shields&nbsp;will&nbsp;be&nbsp;disabled&nbsp;for&nbsp;a&nbsp;few&nbsp;seconds.",</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to248__1">n</a></td><td class="diff_header" id="from248_10">10</td><td nowrap="nowrap">"Long&nbsp;range&nbsp;missiles&nbsp;(LRMs)&nbsp;can&nbsp;hit&nbsp;targets&nbsp;from&nbsp;a<span class="diff_chg">c</span>r<span class="diff_chg">oss&nbsp;th</span>e<span class="diff_sub">&nbsp;map</span>.&nbsp;Press&nbsp;Tab&nbsp;to&nbsp;open&nbsp;the&nbsp;command&nbsp;UI&nbsp;and&nbsp;target&nbsp;far-away&nbsp;ships&nbsp;by&nbsp;clicking&nbsp;on&nbsp;them&nbsp;and&nbsp;then&nbsp;selecting&nbsp;'Set&nbsp;as&nbsp;Target'.",</td><td class="diff_next"><a href="#difflib_chg_to248__1">n</a></td><td class="diff_header" id="to248_10">10</td><td nowrap="nowrap">"Long&nbsp;range&nbsp;missiles&nbsp;(LRMs)&nbsp;can&nbsp;hit&nbsp;targets&nbsp;from&nbsp;<span class="diff_add">beyond&nbsp;visu</span>a<span class="diff_chg">l&nbsp;</span>r<span class="diff_chg">ang</span>e.&nbsp;Press&nbsp;Tab&nbsp;to&nbsp;open&nbsp;the&nbsp;command&nbsp;UI&nbsp;and&nbsp;target&nbsp;far-away&nbsp;ships&nbsp;by&nbsp;clicking&nbsp;on&nbsp;them&nbsp;and&nbsp;then&nbsp;selecting&nbsp;'Set&nbsp;as&nbsp;Target'.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_11">11</td><td nowrap="nowrap">"In&nbsp;combat,&nbsp;move&nbsp;the&nbsp;mouse&nbsp;around&nbsp;to&nbsp;pan&nbsp;the&nbsp;view.&nbsp;&nbsp;Press&nbsp;'T'&nbsp;to&nbsp;anchor&nbsp;your&nbsp;view&nbsp;to&nbsp;your&nbsp;target,&nbsp;and&nbsp;press&nbsp;'T'&nbsp;again&nbsp;to&nbsp;go&nbsp;back&nbsp;to&nbsp;the&nbsp;normal&nbsp;view.",</td><td class="diff_next"></td><td class="diff_header" id="to248_11">11</td><td nowrap="nowrap">"In&nbsp;combat,&nbsp;move&nbsp;the&nbsp;mouse&nbsp;around&nbsp;to&nbsp;pan&nbsp;the&nbsp;view.&nbsp;&nbsp;Press&nbsp;'T'&nbsp;to&nbsp;anchor&nbsp;your&nbsp;view&nbsp;to&nbsp;your&nbsp;target,&nbsp;and&nbsp;press&nbsp;'T'&nbsp;again&nbsp;to&nbsp;go&nbsp;back&nbsp;to&nbsp;the&nbsp;normal&nbsp;view.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_12">12</td><td nowrap="nowrap">"Press&nbsp;LMB&nbsp;to&nbsp;fire&nbsp;and&nbsp;RMB&nbsp;to&nbsp;use&nbsp;the&nbsp;shields.&nbsp;&nbsp;Use&nbsp;WASD&nbsp;to&nbsp;pilot&nbsp;the&nbsp;ship.",</td><td class="diff_next"></td><td class="diff_header" id="to248_12">12</td><td nowrap="nowrap">"Press&nbsp;LMB&nbsp;to&nbsp;fire&nbsp;and&nbsp;RMB&nbsp;to&nbsp;use&nbsp;the&nbsp;shields.&nbsp;&nbsp;Use&nbsp;WASD&nbsp;to&nbsp;pilot&nbsp;the&nbsp;ship.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_13">13</td><td nowrap="nowrap">"Kinetic&nbsp;damage&nbsp;is&nbsp;good&nbsp;against&nbsp;shields,&nbsp;while&nbsp;high-explosive&nbsp;damage&nbsp;is&nbsp;good&nbsp;against&nbsp;armor.",</td><td class="diff_next"></td><td class="diff_header" id="to248_13">13</td><td nowrap="nowrap">"Kinetic&nbsp;damage&nbsp;is&nbsp;good&nbsp;against&nbsp;shields,&nbsp;while&nbsp;high-explosive&nbsp;damage&nbsp;is&nbsp;good&nbsp;against&nbsp;armor.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_14">14</td><td nowrap="nowrap">"Fragmentation&nbsp;damage&nbsp;is&nbsp;poor&nbsp;against&nbsp;everything&nbsp;but&nbsp;exposed&nbsp;hull,&nbsp;but&nbsp;weapons&nbsp;dealing&nbsp;it&nbsp;tend&nbsp;to&nbsp;be&nbsp;very&nbsp;flux-efficient.",</td><td class="diff_next"></td><td class="diff_header" id="to248_14">14</td><td nowrap="nowrap">"Fragmentation&nbsp;damage&nbsp;is&nbsp;poor&nbsp;against&nbsp;everything&nbsp;but&nbsp;exposed&nbsp;hull,&nbsp;but&nbsp;weapons&nbsp;dealing&nbsp;it&nbsp;tend&nbsp;to&nbsp;be&nbsp;very&nbsp;flux-efficient.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_15">15</td><td nowrap="nowrap">"Energy&nbsp;weapons&nbsp;do&nbsp;equally&nbsp;well&nbsp;against&nbsp;both&nbsp;shields&nbsp;and&nbsp;armor,&nbsp;but&nbsp;aren't&nbsp;as&nbsp;good&nbsp;as&nbsp;more&nbsp;specialized&nbsp;damage&nbsp;types&nbsp;vs&nbsp;either.",</td><td class="diff_next"></td><td class="diff_header" id="to248_15">15</td><td nowrap="nowrap">"Energy&nbsp;weapons&nbsp;do&nbsp;equally&nbsp;well&nbsp;against&nbsp;both&nbsp;shields&nbsp;and&nbsp;armor,&nbsp;but&nbsp;aren't&nbsp;as&nbsp;good&nbsp;as&nbsp;more&nbsp;specialized&nbsp;damage&nbsp;types&nbsp;vs&nbsp;either.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_16">16</td><td nowrap="nowrap">"A&nbsp;missile&nbsp;weapon&nbsp;slot&nbsp;is&nbsp;versatile&nbsp;-&nbsp;there&nbsp;are&nbsp;missiles&nbsp;to&nbsp;fulfill&nbsp;virtually&nbsp;every&nbsp;role&nbsp;-&nbsp;but&nbsp;missile&nbsp;launchers&nbsp;usually&nbsp;have&nbsp;very&nbsp;low&nbsp;ammo.",</td><td class="diff_next"></td><td class="diff_header" id="to248_16">16</td><td nowrap="nowrap">"A&nbsp;missile&nbsp;weapon&nbsp;slot&nbsp;is&nbsp;versatile&nbsp;-&nbsp;there&nbsp;are&nbsp;missiles&nbsp;to&nbsp;fulfill&nbsp;virtually&nbsp;every&nbsp;role&nbsp;-&nbsp;but&nbsp;missile&nbsp;launchers&nbsp;usually&nbsp;have&nbsp;very&nbsp;low&nbsp;ammo.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_17">17</td><td nowrap="nowrap">"Firing&nbsp;weapons&nbsp;or&nbsp;using&nbsp;shields&nbsp;builds&nbsp;up&nbsp;flux.&nbsp;&nbsp;When&nbsp;the&nbsp;flux&nbsp;level&nbsp;is&nbsp;maxed&nbsp;out,&nbsp;you'll&nbsp;have&nbsp;to&nbsp;wait&nbsp;for&nbsp;it&nbsp;to&nbsp;go&nbsp;down&nbsp;before&nbsp;you&nbsp;can&nbsp;fire&nbsp;again.",</td><td class="diff_next"></td><td class="diff_header" id="to248_17">17</td><td nowrap="nowrap">"Firing&nbsp;weapons&nbsp;or&nbsp;using&nbsp;shields&nbsp;builds&nbsp;up&nbsp;flux.&nbsp;&nbsp;When&nbsp;the&nbsp;flux&nbsp;level&nbsp;is&nbsp;maxed&nbsp;out,&nbsp;you'll&nbsp;have&nbsp;to&nbsp;wait&nbsp;for&nbsp;it&nbsp;to&nbsp;go&nbsp;down&nbsp;before&nbsp;you&nbsp;can&nbsp;fire&nbsp;again.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_18">18</td><td nowrap="nowrap">"Ships&nbsp;receive&nbsp;a&nbsp;boost&nbsp;to&nbsp;top&nbsp;speed&nbsp;when&nbsp;their&nbsp;flux&nbsp;level&nbsp;is&nbsp;zero,&nbsp;unless&nbsp;they&nbsp;are&nbsp;inside&nbsp;a&nbsp;nebula.",</td><td class="diff_next"></td><td class="diff_header" id="to248_18">18</td><td nowrap="nowrap">"Ships&nbsp;receive&nbsp;a&nbsp;boost&nbsp;to&nbsp;top&nbsp;speed&nbsp;when&nbsp;their&nbsp;flux&nbsp;level&nbsp;is&nbsp;zero,&nbsp;unless&nbsp;they&nbsp;are&nbsp;inside&nbsp;a&nbsp;nebula.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_19">19</td><td nowrap="nowrap">"When&nbsp;refitting&nbsp;a&nbsp;ship,&nbsp;Shift-click&nbsp;on&nbsp;a&nbsp;weapon&nbsp;slot&nbsp;to&nbsp;install&nbsp;the&nbsp;previously&nbsp;selected&nbsp;weapon&nbsp;without&nbsp;opening&nbsp;the&nbsp;weapon&nbsp;selection&nbsp;menu.",</td><td class="diff_next"></td><td class="diff_header" id="to248_19">19</td><td nowrap="nowrap">"When&nbsp;refitting&nbsp;a&nbsp;ship,&nbsp;Shift-click&nbsp;on&nbsp;a&nbsp;weapon&nbsp;slot&nbsp;to&nbsp;install&nbsp;the&nbsp;previously&nbsp;selected&nbsp;weapon&nbsp;without&nbsp;opening&nbsp;the&nbsp;weapon&nbsp;selection&nbsp;menu.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_20">20</td><td nowrap="nowrap">"When&nbsp;creating&nbsp;weapon&nbsp;groups&nbsp;for&nbsp;a&nbsp;ship,&nbsp;Shift-click&nbsp;to&nbsp;assign&nbsp;all&nbsp;weapons&nbsp;of&nbsp;the&nbsp;same&nbsp;type.",</td><td class="diff_next"></td><td class="diff_header" id="to248_20">20</td><td nowrap="nowrap">"When&nbsp;creating&nbsp;weapon&nbsp;groups&nbsp;for&nbsp;a&nbsp;ship,&nbsp;Shift-click&nbsp;to&nbsp;assign&nbsp;all&nbsp;weapons&nbsp;of&nbsp;the&nbsp;same&nbsp;type.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_21">21</td><td nowrap="nowrap">"When&nbsp;editing&nbsp;a&nbsp;text&nbsp;field,&nbsp;you&nbsp;can&nbsp;press&nbsp;Shift-Backspace&nbsp;to&nbsp;clear&nbsp;it,&nbsp;or&nbsp;Ctrl-Backspace&nbsp;to&nbsp;delete&nbsp;the&nbsp;last&nbsp;word.",</td><td class="diff_next"></td><td class="diff_header" id="to248_21">21</td><td nowrap="nowrap">"When&nbsp;editing&nbsp;a&nbsp;text&nbsp;field,&nbsp;you&nbsp;can&nbsp;press&nbsp;Shift-Backspace&nbsp;to&nbsp;clear&nbsp;it,&nbsp;or&nbsp;Ctrl-Backspace&nbsp;to&nbsp;delete&nbsp;the&nbsp;last&nbsp;word.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_22">22</td><td nowrap="nowrap">"Most&nbsp;open-market&nbsp;trade&nbsp;is&nbsp;made&nbsp;unprofitable&nbsp;by&nbsp;tariffs.&nbsp;Exploit&nbsp;ongoing&nbsp;events&nbsp;and&nbsp;disruptions&nbsp;to&nbsp;make&nbsp;a&nbsp;profit.",</td><td class="diff_next"></td><td class="diff_header" id="to248_22">22</td><td nowrap="nowrap">"Most&nbsp;open-market&nbsp;trade&nbsp;is&nbsp;made&nbsp;unprofitable&nbsp;by&nbsp;tariffs.&nbsp;Exploit&nbsp;ongoing&nbsp;events&nbsp;and&nbsp;disruptions&nbsp;to&nbsp;make&nbsp;a&nbsp;profit.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_23">23</td><td nowrap="nowrap">"Hold&nbsp;Shift&nbsp;while&nbsp;adding&nbsp;or&nbsp;removing&nbsp;flux&nbsp;vents&nbsp;or&nbsp;capacitors&nbsp;to&nbsp;do&nbsp;it&nbsp;more&nbsp;quickly.",</td><td class="diff_next"></td><td class="diff_header" id="to248_23">23</td><td nowrap="nowrap">"Hold&nbsp;Shift&nbsp;while&nbsp;adding&nbsp;or&nbsp;removing&nbsp;flux&nbsp;vents&nbsp;or&nbsp;capacitors&nbsp;to&nbsp;do&nbsp;it&nbsp;more&nbsp;quickly.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_24">24</td><td nowrap="nowrap">"Hold&nbsp;Shift&nbsp;while&nbsp;scrolling&nbsp;with&nbsp;the&nbsp;mousewheel&nbsp;to&nbsp;scroll&nbsp;more&nbsp;quickly.",</td><td class="diff_next"></td><td class="diff_header" id="to248_24">24</td><td nowrap="nowrap">"Hold&nbsp;Shift&nbsp;while&nbsp;scrolling&nbsp;with&nbsp;the&nbsp;mousewheel&nbsp;to&nbsp;scroll&nbsp;more&nbsp;quickly.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_25">25</td><td nowrap="nowrap">#"Control-click&nbsp;to&nbsp;buy/sell&nbsp;a&nbsp;stack.&nbsp;Shift-click&nbsp;to&nbsp;pick&nbsp;up&nbsp;items&nbsp;one&nbsp;at&nbsp;a&nbsp;time.&nbsp;Hold&nbsp;Shift&nbsp;and&nbsp;click&nbsp;and&nbsp;drag&nbsp;to&nbsp;select&nbsp;a&nbsp;specific&nbsp;quantity.&nbsp;Hold&nbsp;Alt&nbsp;and&nbsp;drag&nbsp;to&nbsp;quickly&nbsp;sell&nbsp;or&nbsp;transfer&nbsp;stacks&nbsp;under&nbsp;the&nbsp;mouse&nbsp;pointer.",</td><td class="diff_next"></td><td class="diff_header" id="to248_25">25</td><td nowrap="nowrap">#"Control-click&nbsp;to&nbsp;buy/sell&nbsp;a&nbsp;stack.&nbsp;Shift-click&nbsp;to&nbsp;pick&nbsp;up&nbsp;items&nbsp;one&nbsp;at&nbsp;a&nbsp;time.&nbsp;Hold&nbsp;Shift&nbsp;and&nbsp;click&nbsp;and&nbsp;drag&nbsp;to&nbsp;select&nbsp;a&nbsp;specific&nbsp;quantity.&nbsp;Hold&nbsp;Alt&nbsp;and&nbsp;drag&nbsp;to&nbsp;quickly&nbsp;sell&nbsp;or&nbsp;transfer&nbsp;stacks&nbsp;under&nbsp;the&nbsp;mouse&nbsp;pointer.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_26">26</td><td nowrap="nowrap">"Control-click&nbsp;to&nbsp;buy/sell&nbsp;a&nbsp;stack.&nbsp;Shift-click&nbsp;to&nbsp;pick&nbsp;up&nbsp;items&nbsp;one&nbsp;at&nbsp;a&nbsp;time.&nbsp;Hold&nbsp;Shift&nbsp;and&nbsp;click&nbsp;and&nbsp;drag&nbsp;to&nbsp;select&nbsp;a&nbsp;specific&nbsp;quantity.",</td><td class="diff_next"></td><td class="diff_header" id="to248_26">26</td><td nowrap="nowrap">"Control-click&nbsp;to&nbsp;buy/sell&nbsp;a&nbsp;stack.&nbsp;Shift-click&nbsp;to&nbsp;pick&nbsp;up&nbsp;items&nbsp;one&nbsp;at&nbsp;a&nbsp;time.&nbsp;Hold&nbsp;Shift&nbsp;and&nbsp;click&nbsp;and&nbsp;drag&nbsp;to&nbsp;select&nbsp;a&nbsp;specific&nbsp;quantity.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_27">27</td><td nowrap="nowrap">"To&nbsp;pan&nbsp;the&nbsp;in-combat&nbsp;map,&nbsp;either&nbsp;right-click&nbsp;and&nbsp;drag&nbsp;or&nbsp;use&nbsp;the&nbsp;arrow&nbsp;keys.",</td><td class="diff_next"></td><td class="diff_header" id="to248_27">27</td><td nowrap="nowrap">"To&nbsp;pan&nbsp;the&nbsp;in-combat&nbsp;map,&nbsp;either&nbsp;right-click&nbsp;and&nbsp;drag&nbsp;or&nbsp;use&nbsp;the&nbsp;arrow&nbsp;keys.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_28">28</td><td nowrap="nowrap">"Launching&nbsp;torpedoes&nbsp;at&nbsp;point-blank&nbsp;range&nbsp;can&nbsp;be&nbsp;hazardous&nbsp;to&nbsp;your&nbsp;ship.",</td><td class="diff_next"></td><td class="diff_header" id="to248_28">28</td><td nowrap="nowrap">"Launching&nbsp;torpedoes&nbsp;at&nbsp;point-blank&nbsp;range&nbsp;can&nbsp;be&nbsp;hazardous&nbsp;to&nbsp;your&nbsp;ship.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_29">29</td><td nowrap="nowrap">"Ships&nbsp;with&nbsp;a&nbsp;(D)&nbsp;designation&nbsp;are&nbsp;substandard&nbsp;versions&nbsp;of&nbsp;the&nbsp;normal&nbsp;hulls.",</td><td class="diff_next"></td><td class="diff_header" id="to248_29">29</td><td nowrap="nowrap">"Ships&nbsp;with&nbsp;a&nbsp;(D)&nbsp;designation&nbsp;are&nbsp;substandard&nbsp;versions&nbsp;of&nbsp;the&nbsp;normal&nbsp;hulls.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_30">30</td><td nowrap="nowrap">"Deploying&nbsp;ships&nbsp;in&nbsp;combat&nbsp;reduces&nbsp;their&nbsp;combat&nbsp;readiness&nbsp;(\"CR\"),&nbsp;which&nbsp;costs&nbsp;supplies&nbsp;to&nbsp;recover.",</td><td class="diff_next"></td><td class="diff_header" id="to248_30">30</td><td nowrap="nowrap">"Deploying&nbsp;ships&nbsp;in&nbsp;combat&nbsp;reduces&nbsp;their&nbsp;combat&nbsp;readiness&nbsp;(\"CR\"),&nbsp;which&nbsp;costs&nbsp;supplies&nbsp;to&nbsp;recover.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_31">31</td><td nowrap="nowrap">"Deploying&nbsp;more&nbsp;ships&nbsp;than&nbsp;you&nbsp;need&nbsp;into&nbsp;combat&nbsp;can&nbsp;cost&nbsp;more&nbsp;supplies&nbsp;than&nbsp;you&nbsp;gain&nbsp;from&nbsp;fighting.",</td><td class="diff_next"></td><td class="diff_header" id="to248_31">31</td><td nowrap="nowrap">"Deploying&nbsp;more&nbsp;ships&nbsp;than&nbsp;you&nbsp;need&nbsp;into&nbsp;combat&nbsp;can&nbsp;cost&nbsp;more&nbsp;supplies&nbsp;than&nbsp;you&nbsp;gain&nbsp;from&nbsp;fighting.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_32">32</td><td nowrap="nowrap">"Ships&nbsp;consume&nbsp;supplies&nbsp;for&nbsp;maintenance&nbsp;based&nbsp;on&nbsp;their&nbsp;supplies/month&nbsp;stat,&nbsp;and&nbsp;consume&nbsp;extra&nbsp;supplies&nbsp;while&nbsp;recovering&nbsp;CR&nbsp;or&nbsp;undergoing&nbsp;repairs.",</td><td class="diff_next"></td><td class="diff_header" id="to248_32">32</td><td nowrap="nowrap">"Ships&nbsp;consume&nbsp;supplies&nbsp;for&nbsp;maintenance&nbsp;based&nbsp;on&nbsp;their&nbsp;supplies/month&nbsp;stat,&nbsp;and&nbsp;consume&nbsp;extra&nbsp;supplies&nbsp;while&nbsp;recovering&nbsp;CR&nbsp;or&nbsp;undergoing&nbsp;repairs.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_33">33</td><td nowrap="nowrap">"Your&nbsp;fleet&nbsp;can&nbsp;carry&nbsp;cargo,&nbsp;crew,&nbsp;or&nbsp;fuel&nbsp;in&nbsp;excess&nbsp;of&nbsp;its&nbsp;maximum&nbsp;capacity&nbsp;at&nbsp;the&nbsp;cost&nbsp;of&nbsp;extra&nbsp;supply&nbsp;consumption.",</td><td class="diff_next"></td><td class="diff_header" id="to248_33">33</td><td nowrap="nowrap">"Your&nbsp;fleet&nbsp;can&nbsp;carry&nbsp;cargo,&nbsp;crew,&nbsp;or&nbsp;fuel&nbsp;in&nbsp;excess&nbsp;of&nbsp;its&nbsp;maximum&nbsp;capacity&nbsp;at&nbsp;the&nbsp;cost&nbsp;of&nbsp;extra&nbsp;supply&nbsp;consumption.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_34">34</td><td nowrap="nowrap">"You&nbsp;can&nbsp;get&nbsp;extra&nbsp;info&nbsp;from&nbsp;many&nbsp;tooltips&nbsp;by&nbsp;pressing&nbsp;F1&nbsp;to&nbsp;expand&nbsp;them.",</td><td class="diff_next"></td><td class="diff_header" id="to248_34">34</td><td nowrap="nowrap">"You&nbsp;can&nbsp;get&nbsp;extra&nbsp;info&nbsp;from&nbsp;many&nbsp;tooltips&nbsp;by&nbsp;pressing&nbsp;F1&nbsp;to&nbsp;expand&nbsp;them.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_35">35</td><td nowrap="nowrap">"More&nbsp;guns&nbsp;isn't&nbsp;always&nbsp;better&nbsp;-&nbsp;having&nbsp;enough&nbsp;flux&nbsp;capacity&nbsp;and&nbsp;dissipation&nbsp;for&nbsp;sustained&nbsp;fire&nbsp;can&nbsp;be&nbsp;more&nbsp;important.",</td><td class="diff_next"></td><td class="diff_header" id="to248_35">35</td><td nowrap="nowrap">"More&nbsp;guns&nbsp;isn't&nbsp;always&nbsp;better&nbsp;-&nbsp;having&nbsp;enough&nbsp;flux&nbsp;capacity&nbsp;and&nbsp;dissipation&nbsp;for&nbsp;sustained&nbsp;fire&nbsp;can&nbsp;be&nbsp;more&nbsp;important.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_36">36</td><td nowrap="nowrap">"Refitting&nbsp;a&nbsp;ship&nbsp;in&nbsp;space&nbsp;will&nbsp;reduce&nbsp;its&nbsp;combat&nbsp;readiness,&nbsp;especially&nbsp;when&nbsp;changing&nbsp;hull&nbsp;mods.",</td><td class="diff_next"></td><td class="diff_header" id="to248_36">36</td><td nowrap="nowrap">"Refitting&nbsp;a&nbsp;ship&nbsp;in&nbsp;space&nbsp;will&nbsp;reduce&nbsp;its&nbsp;combat&nbsp;readiness,&nbsp;especially&nbsp;when&nbsp;changing&nbsp;hull&nbsp;mods.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_37">37</td><td nowrap="nowrap">"Weapons&nbsp;that&nbsp;fire&nbsp;energy&nbsp;bolts&nbsp;or&nbsp;projectiles&nbsp;can&nbsp;hit&nbsp;targets&nbsp;beyond&nbsp;their&nbsp;maximum&nbsp;range,&nbsp;but&nbsp;only&nbsp;deal&nbsp;soft&nbsp;flux&nbsp;damage&nbsp;to&nbsp;shields&nbsp;when&nbsp;they&nbsp;do.",</td><td class="diff_next"></td><td class="diff_header" id="to248_37">37</td><td nowrap="nowrap">"Weapons&nbsp;that&nbsp;fire&nbsp;energy&nbsp;bolts&nbsp;or&nbsp;projectiles&nbsp;can&nbsp;hit&nbsp;targets&nbsp;beyond&nbsp;their&nbsp;maximum&nbsp;range,&nbsp;but&nbsp;only&nbsp;deal&nbsp;soft&nbsp;flux&nbsp;damage&nbsp;to&nbsp;shields&nbsp;when&nbsp;they&nbsp;do.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_38">38</td><td nowrap="nowrap">"You&nbsp;can&nbsp;create&nbsp;groups&nbsp;of&nbsp;ships&nbsp;using&nbsp;Ctrl&nbsp;and&nbsp;the&nbsp;number&nbsp;keys,&nbsp;and&nbsp;select&nbsp;them&nbsp;using&nbsp;the&nbsp;number&nbsp;keys.&nbsp;This&nbsp;works&nbsp;both&nbsp;in&nbsp;combat&nbsp;and&nbsp;in&nbsp;the&nbsp;deployment&nbsp;dialog.",</td><td class="diff_next"></td><td class="diff_header" id="to248_38">38</td><td nowrap="nowrap">"You&nbsp;can&nbsp;create&nbsp;groups&nbsp;of&nbsp;ships&nbsp;using&nbsp;Ctrl&nbsp;and&nbsp;the&nbsp;number&nbsp;keys,&nbsp;and&nbsp;select&nbsp;them&nbsp;using&nbsp;the&nbsp;number&nbsp;keys.&nbsp;This&nbsp;works&nbsp;both&nbsp;in&nbsp;combat&nbsp;and&nbsp;in&nbsp;the&nbsp;deployment&nbsp;dialog.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_39">39</td><td nowrap="nowrap">"Carriers&nbsp;will&nbsp;stop&nbsp;launching&nbsp;replacement&nbsp;fighters&nbsp;once&nbsp;their&nbsp;combat&nbsp;readiness&nbsp;reaches&nbsp;0%.",</td><td class="diff_next"></td><td class="diff_header" id="to248_39">39</td><td nowrap="nowrap">"Carriers&nbsp;will&nbsp;stop&nbsp;launching&nbsp;replacement&nbsp;fighters&nbsp;once&nbsp;their&nbsp;combat&nbsp;readiness&nbsp;reaches&nbsp;0%.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_40">40</td><td nowrap="nowrap">"Carriers&nbsp;armed&nbsp;with&nbsp;only&nbsp;point-defense&nbsp;and&nbsp;missile&nbsp;weapons&nbsp;will&nbsp;attempt&nbsp;to&nbsp;keep&nbsp;away&nbsp;from&nbsp;enemy&nbsp;ships.",</td><td class="diff_next"></td><td class="diff_header" id="to248_40">40</td><td nowrap="nowrap">"Carriers&nbsp;armed&nbsp;with&nbsp;only&nbsp;point-defense&nbsp;and&nbsp;missile&nbsp;weapons&nbsp;will&nbsp;attempt&nbsp;to&nbsp;keep&nbsp;away&nbsp;from&nbsp;enemy&nbsp;ships.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_41">41</td><td nowrap="nowrap">"Press&nbsp;'Z'&nbsp;to&nbsp;toggle&nbsp;between&nbsp;ordering&nbsp;a&nbsp;carrier's&nbsp;fighters&nbsp;to&nbsp;attack&nbsp;or&nbsp;pull&nbsp;back&nbsp;to&nbsp;the&nbsp;carrier.",</td><td class="diff_next"></td><td class="diff_header" id="to248_41">41</td><td nowrap="nowrap">"Press&nbsp;'Z'&nbsp;to&nbsp;toggle&nbsp;between&nbsp;ordering&nbsp;a&nbsp;carrier's&nbsp;fighters&nbsp;to&nbsp;attack&nbsp;or&nbsp;pull&nbsp;back&nbsp;to&nbsp;the&nbsp;carrier.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_42">42</td><td nowrap="nowrap">"Ordering&nbsp;fighters&nbsp;to&nbsp;regroup&nbsp;will&nbsp;make&nbsp;the&nbsp;carrier's&nbsp;replacement&nbsp;rate&nbsp;go&nbsp;down&nbsp;more&nbsp;slowly,&nbsp;and&nbsp;will&nbsp;make&nbsp;damaged&nbsp;wings&nbsp;try&nbsp;to&nbsp;shelter&nbsp;behind&nbsp;the&nbsp;carrier.",</td><td class="diff_next"></td><td class="diff_header" id="to248_42">42</td><td nowrap="nowrap">"Ordering&nbsp;fighters&nbsp;to&nbsp;regroup&nbsp;will&nbsp;make&nbsp;the&nbsp;carrier's&nbsp;replacement&nbsp;rate&nbsp;go&nbsp;down&nbsp;more&nbsp;slowly,&nbsp;and&nbsp;will&nbsp;make&nbsp;damaged&nbsp;wings&nbsp;try&nbsp;to&nbsp;shelter&nbsp;behind&nbsp;the&nbsp;carrier.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_43">43</td><td nowrap="nowrap">"When&nbsp;piloting&nbsp;a&nbsp;carrier,&nbsp;its&nbsp;fighters&nbsp;will&nbsp;escort&nbsp;a&nbsp;friendly&nbsp;ship&nbsp;if&nbsp;the&nbsp;carrier&nbsp;targets&nbsp;it,&nbsp;and&nbsp;will&nbsp;continue&nbsp;escorting&nbsp;it&nbsp;until&nbsp;recalled&nbsp;even&nbsp;if&nbsp;the&nbsp;target&nbsp;is&nbsp;cleared.",</td><td class="diff_next"></td><td class="diff_header" id="to248_43">43</td><td nowrap="nowrap">"When&nbsp;piloting&nbsp;a&nbsp;carrier,&nbsp;its&nbsp;fighters&nbsp;will&nbsp;escort&nbsp;a&nbsp;friendly&nbsp;ship&nbsp;if&nbsp;the&nbsp;carrier&nbsp;targets&nbsp;it,&nbsp;and&nbsp;will&nbsp;continue&nbsp;escorting&nbsp;it&nbsp;until&nbsp;recalled&nbsp;even&nbsp;if&nbsp;the&nbsp;target&nbsp;is&nbsp;cleared.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_44">44</td><td nowrap="nowrap">"Bombers&nbsp;have&nbsp;high&nbsp;damage&nbsp;potential,&nbsp;but&nbsp;work&nbsp;best&nbsp;when&nbsp;combined&nbsp;with&nbsp;other&nbsp;fighters,&nbsp;weapons,&nbsp;and&nbsp;ships&nbsp;to&nbsp;ensure&nbsp;they&nbsp;can&nbsp;deliver&nbsp;the&nbsp;damage.",</td><td class="diff_next"></td><td class="diff_header" id="to248_44">44</td><td nowrap="nowrap">"Bombers&nbsp;have&nbsp;high&nbsp;damage&nbsp;potential,&nbsp;but&nbsp;work&nbsp;best&nbsp;when&nbsp;combined&nbsp;with&nbsp;other&nbsp;fighters,&nbsp;weapons,&nbsp;and&nbsp;ships&nbsp;to&nbsp;ensure&nbsp;they&nbsp;can&nbsp;deliver&nbsp;the&nbsp;damage.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_45">45</td><td nowrap="nowrap">"Percentage&nbsp;increases&nbsp;are&nbsp;additive.&nbsp;Percentage&nbsp;reductions&nbsp;are&nbsp;generally&nbsp;multiplicative.",</td><td class="diff_next"></td><td class="diff_header" id="to248_45">45</td><td nowrap="nowrap">"Percentage&nbsp;increases&nbsp;are&nbsp;additive.&nbsp;Percentage&nbsp;reductions&nbsp;are&nbsp;generally&nbsp;multiplicative.",</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to248__1"></td><td class="diff_header" id="from248_46">46</td><td nowrap="nowrap">"Slow-moving&nbsp;fleets&nbsp;do&nbsp;not&nbsp;attract&nbsp;storm&nbsp;strikes&nbsp;in&nbsp;hyperspace.",</td><td class="diff_next"></td><td class="diff_header" id="to248_46">46</td><td nowrap="nowrap">"Slow-moving&nbsp;fleets&nbsp;do&nbsp;not&nbsp;attract&nbsp;storm&nbsp;strikes&nbsp;in&nbsp;hyperspace.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_47">47</td><td nowrap="nowrap">"Weapons&nbsp;have&nbsp;halved&nbsp;recoil&nbsp;when&nbsp;mounted&nbsp;in&nbsp;hardpoint&nbsp;slots.",</td><td class="diff_next"></td><td class="diff_header" id="to248_47">47</td><td nowrap="nowrap">"Weapons&nbsp;have&nbsp;halved&nbsp;recoil&nbsp;when&nbsp;mounted&nbsp;in&nbsp;hardpoint&nbsp;slots.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_48">48</td><td nowrap="nowrap">"Scuttling&nbsp;a&nbsp;ship&nbsp;-&nbsp;or&nbsp;simply&nbsp;not&nbsp;recovering&nbsp;it&nbsp;-&nbsp;will&nbsp;produce&nbsp;more&nbsp;value&nbsp;in&nbsp;fuel&nbsp;and&nbsp;supplies&nbsp;than&nbsp;selling&nbsp;it&nbsp;would.",</td><td class="diff_next"></td><td class="diff_header" id="to248_48">48</td><td nowrap="nowrap">"Scuttling&nbsp;a&nbsp;ship&nbsp;-&nbsp;or&nbsp;simply&nbsp;not&nbsp;recovering&nbsp;it&nbsp;-&nbsp;will&nbsp;produce&nbsp;more&nbsp;value&nbsp;in&nbsp;fuel&nbsp;and&nbsp;supplies&nbsp;than&nbsp;selling&nbsp;it&nbsp;would.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_49">49</td><td nowrap="nowrap">"If&nbsp;a&nbsp;star&nbsp;system&nbsp;has&nbsp;few&nbsp;stable&nbsp;locations,&nbsp;you&nbsp;can&nbsp;create&nbsp;a&nbsp;new&nbsp;one&nbsp;by&nbsp;interacting&nbsp;with&nbsp;the&nbsp;star.",</td><td class="diff_next"></td><td class="diff_header" id="to248_49">49</td><td nowrap="nowrap">"If&nbsp;a&nbsp;star&nbsp;system&nbsp;has&nbsp;few&nbsp;stable&nbsp;locations,&nbsp;you&nbsp;can&nbsp;create&nbsp;a&nbsp;new&nbsp;one&nbsp;by&nbsp;interacting&nbsp;with&nbsp;the&nbsp;star.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_50">50</td><td nowrap="nowrap">"Assigning&nbsp;marines&nbsp;to&nbsp;attack&nbsp;a&nbsp;low-danger&nbsp;objective&nbsp;can&nbsp;create&nbsp;a&nbsp;diversion&nbsp;and&nbsp;reduce&nbsp;casualties&nbsp;from&nbsp;a&nbsp;dangerous&nbsp;raid&nbsp;more&nbsp;than&nbsp;keeping&nbsp;those&nbsp;marines&nbsp;in&nbsp;reserve.",</td><td class="diff_next"></td><td class="diff_header" id="to248_50">50</td><td nowrap="nowrap">"Assigning&nbsp;marines&nbsp;to&nbsp;attack&nbsp;a&nbsp;low-danger&nbsp;objective&nbsp;can&nbsp;create&nbsp;a&nbsp;diversion&nbsp;and&nbsp;reduce&nbsp;casualties&nbsp;from&nbsp;a&nbsp;dangerous&nbsp;raid&nbsp;more&nbsp;than&nbsp;keeping&nbsp;those&nbsp;marines&nbsp;in&nbsp;reserve.",</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to248__top">t</a></td><td class="diff_header" id="from248_51">51</td><td nowrap="nowrap">"The&nbsp;side&nbsp;with&nbsp;more&nbsp;capable&nbsp;officers&nbsp;in&nbsp;command&nbsp;of&nbsp;combat-ready&nbsp;ships&nbsp;gets&nbsp;more&nbsp;deployment&nbsp;points.",<span class="diff_sub">&nbsp;&nbsp;&nbsp;&nbsp;</span></td><td class="diff_next"><a href="#difflib_chg_to248__top">t</a></td><td class="diff_header" id="to248_51">51</td><td nowrap="nowrap">"The&nbsp;side&nbsp;with&nbsp;more&nbsp;capable&nbsp;officers&nbsp;in&nbsp;command&nbsp;of&nbsp;combat-ready&nbsp;ships&nbsp;gets&nbsp;more&nbsp;deployment&nbsp;points.",</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to248_52">52</td><td nowrap="nowrap"><span class="diff_add">"Ships&nbsp;with&nbsp;officers&nbsp;or&nbsp;s-mods&nbsp;are&nbsp;almost&nbsp;always&nbsp;recoverable&nbsp;if&nbsp;lost&nbsp;in&nbsp;combat.&nbsp;Some&nbsp;skills&nbsp;and&nbsp;hullmods&nbsp;can&nbsp;also&nbsp;make&nbsp;other&nbsp;ships&nbsp;always&nbsp;recoverable.",</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to248_53">53</td><td nowrap="nowrap"><span class="diff_add">"Scuttling&nbsp;or&nbsp;losing&nbsp;a&nbsp;ship&nbsp;with&nbsp;s-mods&nbsp;you've&nbsp;built&nbsp;into&nbsp;it&nbsp;grants&nbsp;enough&nbsp;bonus&nbsp;XP&nbsp;to&nbsp;gain&nbsp;back&nbsp;the&nbsp;story&nbsp;points&nbsp;spent&nbsp;on&nbsp;building&nbsp;the&nbsp;hullmods&nbsp;in.",</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to248_54">54</td><td nowrap="nowrap"><span class="diff_add">"Slipstreams&nbsp;are&nbsp;temporary&nbsp;and,&nbsp;in&nbsp;recent&nbsp;memory,&nbsp;synchronized&nbsp;with&nbsp;the&nbsp;standard&nbsp;Domain&nbsp;cycle.&nbsp;In&nbsp;the&nbsp;first&nbsp;half&nbsp;of&nbsp;the&nbsp;cycle,&nbsp;they&nbsp;tend&nbsp;to&nbsp;flow&nbsp;towards&nbsp;the&nbsp;galactic&nbsp;east,&nbsp;and&nbsp;in&nbsp;the&nbsp;second&nbsp;half,&nbsp;to&nbsp;the&nbsp;west.",&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_52">52</td><td nowrap="nowrap">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;],</td><td class="diff_next"></td><td class="diff_header" id="to248_55">55</td><td nowrap="nowrap">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;],</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_53">53</td><td nowrap="nowrap">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td class="diff_next"></td><td class="diff_header" id="to248_56">56</td><td nowrap="nowrap">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_54">54</td><td nowrap="nowrap">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td class="diff_next"></td><td class="diff_header" id="to248_57">57</td><td nowrap="nowrap">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_55">55</td><td nowrap="nowrap">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td class="diff_next"></td><td class="diff_header" id="to248_58">58</td><td nowrap="nowrap">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from248_56">56</td><td nowrap="nowrap">}</td><td class="diff_next"></td><td class="diff_header" id="to248_59">59</td><td nowrap="nowrap">}</td></tr>
        </tbody>
    </table>
    <table class="diff" summary="Legends">
        <tr> <th colspan="2"> Legends </th> </tr>
        <tr> <td> <table border="" summary="Colors">
                      <tr><th> Colors </th> </tr>
                      <tr><td class="diff_add">&nbsp;Added&nbsp;</td></tr>
                      <tr><td class="diff_chg">Changed</td> </tr>
                      <tr><td class="diff_sub">Deleted</td> </tr>
                  </table></td>
             <td> <table border="" summary="Links">
                      <tr><th colspan="2"> Links </th> </tr>
                      <tr><td>(f)irst change</td> </tr>
                      <tr><td>(n)ext change</td> </tr>
                      <tr><td>(t)op</td> </tr>
                  </table></td> </tr>
    </table>
</body>

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